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There are some things you should know if you’re making a custom skin texture, however. Otherwise, you’ll get a really weird film over your texture that makes it look like it’s covered in dirty dishwater :)ĭisclaimer: This is just how I do things – it doesn’t mean there aren’t better ways or more efficient ones! I use Photoshop but if you use something like GIMP, here is a pretty good tutorial.ĭiff – No special tricks for this in general. TGA and then import it into DirectX Texture tool and use that program to save it to. *Note about Norm files in Photoshop – PHOTOSHOP CANNOT SAVE NORM FILES PROPERLY! You need to save the norm as. Here is the list of what formats to save as for armors/clothing:ĭiff – DXT1 (no alpha) or DXT 5 (interpolated alpha) depending on the texture dds, you’ll need to choose “Generate MIP Maps” and also choose what type of. Photoshop does NOT support it without the plug-in ( download here). You need an image editor that supports.
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If you extracted files manually, you’ll need to do a couple things: If you followed my advice about extracting and saved your Texmod extracts as. Instead, here’s just a general overview for the different types of files: I won’t give a tutorial on how to use Photoshop because that would take forever. … Or use whatever image editor you’re comfortable with. Let’s talk about the second step, editing textures.
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Ok, so you know how to extract textures by now.
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